HYPEBUTTONS®GAME DOCUMENTATION · HYPE ONLY← BACK TO GAME
// NFT KEYBOARD GAME ON HYPEREVM

BUILD YOUR
KEYBOARD.

Collect HypeButtons NFTs, install them in matching keyboard slots and earn KeyPoints (KP). The collection contains 4,000 NFTs. Duplicate letters stack visually as ×2, ×3 and so on; each NFT has its own position and timer.

All game payments and network gas use native HYPE. There is no separate project currency required. KP are non-transferable game scores, not HYPE, a token balance or a guaranteed cash reward.

Stake and activate

  1. Connect a wallet on HyperEVM and select one, several or all available NFTs.
  2. Approve the game to transfer your selected NFT, or approve the collection for that game contract. Approval alone does not activate staking.
  3. Confirm the paid staking transaction. The contract takes custody of the NFT and starts its own 4-hour timer.
  4. The NFT appears on its matching key. Confirmed contract state restores after reconnecting or refreshing.

Batch activation costs the current per-NFT fee multiplied by the number of NFTs in the batch, plus gas. Large selections may require multiple transactions. Each confirmed batch becomes active independently.

One button, one timer

Staking a second button does not reset the first button. Autoclick +24h adds 24 hours to each button installed in the new contract when the purchase executes.

  • H has 1 hour left → after purchase H has 25 hours.
  • J has 3 hours left → after purchase J has 27 hours.
  • An installed but expired button restarts with 24 hours; the idle gap earns nothing.
  • A button staked after that purchase starts with its own 4 hours and does not inherit the extension.

When a timer expires, that button stops earning and becomes inactive. NFT return is not automatic: use RETURN NFT and confirm the transaction. The keyboard animation and terminal illustrate activity; onchain time determines KP, not the number of browser keypresses. Closing the page does not stop an active onchain timer.

Rarity, upgrades and output

Base KP per minute before upgrades and collection-size weighting: Classic 1 · Wood 1.2 · Hyper 1.5 · Gold 2 · Inferno 3 · Tribute 1/1 5.

Output is base rarity rate × power multiplier × speed multiplier × position weight. Power and speed start at 1.00. Each power upgrade adds 0.10; each speed upgrade adds 0.05. These are additive multiplier increments, not compounding percentage increases. Upgrades cost HYPE, not KP, and do not change the remaining timer.

Position weight is assigned when the NFT is staked in that contract: positions 1–10 receive 100%, 11–25 receive 60%, 26–50 receive 30%, and 51+ receive 10%. Existing weights do not automatically reorder when another NFT leaves. The contract rounds earned KP down to integers at checkpoints.

Upgrades belong to the current staking position. Returning the NFT removes that position; a fresh stake starts with base parameters. Previously earned points remain in the historical leaderboard.

Everything is paid in HYPE

ActionUSD referenceEffect
Stake one NFTAbout $0.104 hours for that button
Renew one buttonAbout $0.10Add 4 hours in the new game
Power upgradeAbout $0.25+0.10 to the power multiplier
Speed upgradeAbout $0.50+0.05 to the speed multiplier
Autoclick +24hAbout $1.00Extend all currently installed new-game buttons

Dollar values are approximate design references. Contract fees are denominated in HYPE; the USD equivalent moves with the market. Review the actual HYPE amount and gas in your wallet before signing. The contract owner can update fees. Game fees are payments, not token burns.

Weekly leaderboard and prize pool

Season 1 has an announced 50 HYPE starting budget, split into four weekly bases: 20, 15, 10 and 5 HYPE. The first weekly close is 2026-09-13 10:51:36 UTC; subsequent closes are seven days apart. Six seasons are listed; later-season funding is not announced.

All positive weekly KP scores participate in proportional estimates: your weekly KP divided by total weekly KP, multiplied by the weekly allocation. Equal scores receive equal estimates. Week 4 is the season’s final weekly payout, not a duplicate season bonus.

All gameplay payments in the current contract go directly to the treasury, 0x216280236762F75da394b5E9052c15131AC4D960. Previous contracts retain their original payment rules. Treasury funds count as funded contract balance only after a separate deposit.

The announced 50 HYPE budget is not proof of funding. Funded balances and confirmed payments are shown separately. Estimates are not withdrawable balances. Payout allocations must be funded and published by the owner; the countdown does not automatically send HYPE.

Legacy positions and risks

Legacy positions remain accessible, preserve their paid time and count toward the leaderboard. The new +24h purchase does not extend legacy positions. Returning and restaking a legacy NFT is a new paid activation, not a free migration.

Staked NFTs are held by the game contract and cannot be sold from your wallet until returned. Verify the collection and game addresses before approving. Network fees are separate. Smart contracts and transaction approvals carry risk; this documentation is not an independent security audit or a promise of profit.

Official addresses

NFT collection: 0xd4ac6727fea268cfd0bca4ed0dafd5a201bf1705

Current game: 0xe3da2EF5f405e37050b8DBCF424C42827cd56D32

Previous per-button game: 0x544760002C5fD9BAdFd30513Fd3Efc02A933563e

Legacy game: 0x0F2c2049B3b2F8c212b1C3dED58DD1DFCc6Af1a7