BUILD YOUR
KEYBOARD.
HypeButtons is an NFT keyboard clicker. Every collectible button occupies a real keyboard slot, has individual power and speed, and becomes part of one playable onchain identity.
How the game works
Collect
Own NFT buttons and place them into compatible square keyboard slots.
Activate
Burn $HBTN once to activate each NFT button inside the game.
Press
Start a free four-hour session and earn non-transferable KeyPoints.
Upgrade
Spend KeyPoints and burn $HBTN to increase power or speed.
Manual sessions last four hours. Reactivation is free and requires a wallet signature, not an onchain transaction. This creates a return loop without forcing users to spend tokens every four hours.
Two upgrade paths
Click power
Each level adds +5 KP per valid press. Maximum level: 10.
KP cost = 100 × current level$HBTN burn = 25 × current levelClick speed
Each level adds +0.5 valid clicks per second. Hard cap: 4 clicks/sec.
KP cost = 150 × current level$HBTN burn = 40 × current levelRequiring both currencies prevents purchased tokens from replacing gameplay and prevents accumulated KeyPoints from progressing without a token sink.
Autoclicker is convenience, not dominance
- A seven-day license costs 150 $HBTN and is burned.
- It works continuously and removes four-hour manual reactivation.
- Automated output is 75% of the button’s theoretical maximum.
- Buttons 1–10 contribute 100%; 11–25 contribute 60%; buttons 26+ contribute 30% to automated output.
- Only activated NFT buttons owned by the connected wallet are eligible.
Utility and boundaries
$HBTN is the utility token used to activate and improve HypeButtons. Clicking never mints $HBTN. Users obtain it through the supported market or future official distribution programs; the game does not promise financial returns.
| Action | Cost | Duration / limit |
|---|---|---|
| Install / activate NFT | 25 $HBTN | Permanent for that NFT |
| Power upgrade | 100 × level KP + 25 × level $HBTN | Up to level 10 |
| Speed upgrade | 150 × level KP + 40 × level $HBTN | Up to 4 clicks/sec |
| Autoclicker license | 150 $HBTN | Seven days, 75% efficiency |
Every gameplay payment is sent to a burn mechanism. Marketplace royalties and primary NFT sale proceeds are separate from the in-game economy.
Why the loop remains bounded
- No token faucet: gameplay creates KeyPoints, never transferable tokens.
- Permanent sinks: every new NFT activation and every upgrade burns $HBTN.
- Recurring sink: automation requires a renewable seven-day license.
- Hard caps: power stops at level 10 and speed at 4 clicks/sec.
- Diminishing automation: large collections remain useful without receiving linear passive output.
- Seasonal KP reset: leaderboard KP resets each season; permanent NFT grades remain.
Protocol parameters may move by no more than ±20% between seasons and only through a delayed, publicly visible configuration update. No price may change during an active season.
Clicks stay fast; ownership stays verifiable
Every four-hour session begins with a wallet signature and a unique nonce. Clicks are validated offchain against each NFT’s speed limit, ownership and session state. Results are periodically committed in batches. Reused nonces, impossible click timing and ownership changes invalidate pending output. The official autoclicker runs server-side through the same deterministic rules.
Planned architecture
- NFT collection: ownership, metadata, slot type and rarity.
- ERC-20 token: capped supply, standard transfers and explicit burn function.
- Game registry: NFT activation, upgrade levels and license expiration.
- Settlement verifier: accepts signed or Merkle-batched seasonal results.
- Parameter timelock: delayed seasonal configuration within fixed limits.